Take a scout and edge bit by bit into neighbouring sectors. Knowing what is around you will allow for better decision making and As detailed in the Art of War by Sun Tzu, “Knowing is half the battle”. Scouting is one of the main factors in the early game. So, howĭo you make the most of these first 10 turns? Let’s take a look. This is the part where you will make pivotal choices and also it is where your faction will need the guidance to stand against the rest of the world. The first 10 turns of the game are crucial. These considerations will allow new players to get a jump start and getting their feet wet whilst establishing a a foundation leading into the early to mid game. This will be looking at the general rules of thumb and considerations to explore within the early game. So what are we waiting for? Let’s make planetfall!Īs a note, this guide will not go into faction specific or secret technology strategies. Join us as we establish the early game strategy and utilising your first 10 turns. Age of Wonders: Planetfall has fully breached orbit and is making waves on PS4, XBox One, and Steam. (Are these bugged for anyone else? while the resource rewards vary, once an item reward is rolled I keep seeing that same item every time an item comes up.Welcome back citizens of the Star Union. constant running/repeating quest that reqards you with randomish stuff every 10 kills. Die Spacers, we want our military guilds! free lvl 5 exploitations without all the tech and upgrade hassle. buying those Cosmite nodes from NPCs is expensive as fuck At, say, 2 slots I might toss Builder for it, maybe just occasionally/temporarily, but rather not Econonomist. A drag to spare a doctrine slot for it though. you unlock the 400 morale vs neutrals doctrine, which helps with all your creeping and landmark clearing, not just that NPC war. you typically can't please everyone (easily) anyway, so might as well not even try A demand when you have favor points just wipes them, a demand when you're at 0 in a relationship grade (technically when you have been at negative the turn before but bear with me) can't be bypassed by a quest and will downgrade relationship (into war if neutral) if ignored, without the usual rep penalty for declaring war on a minor faction.īullying at least 1 minor faction is generally a pretty useful thing to do If you value your moral high ground, you can get minor factions to declare on you if you keep ignoring their demands. (This one is constant/state-based and can't be bought off or forgiven) At max negative rep this is +6 CB I think, so enough for non-minor CB on its own. at negative rep brackets everyone gets an increasing casus belli against you for "X is evil and should be eradicated". unreported in the tooltip, but obvious from tooltips elsewhere in the diplomacy system, declaring war on high rep commanders increases the rep penalty (at least with non-major CBs, not sure offhand if major creates a penalty where there is not vs high rep), so behaving makes enemies less likely to declare on you or suffer for it if they do you get +50 relationship per rep band you have (tooltip missed the per bit and just keeps saying 50) with anyone that has any positive rep at all You get 10/15/20 percent Dwelling shop cost reduction for rep brackets (i think tooltip misreports the middle one as 12) Reputation has some constant/state-based (treaties, wars) as well as temporary/duration (quests, demands) effects contributing, that's why you may see it going up and down a lot as the latter run out and get re-added if you're hovering around a boundary between the AoW-usual 200/400/600 brackets.Īs for its effects, the tooltip is mildly misleading or incomplete (like a lot of tooltips, thing needs an editing pass or 2)
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